This example builds on Rendering Audio To File, but instead of a single stereo mix, it renders each MIDI channel separately using the WorkletSynthesizer.getMergedOutput method.
<p id="message">Please select the sound bank and MIDI.</p>
<input accept=".rmi, .mid, .xmf, .mxmf" id="midi_input" type="file" />
<input accept=".sf2, .sf3, .sfogg, .dls" id="sound_bank_input" type="file" />
<button id="render">Render</button>
<br /><br />
<!-- note the type="module" -->
<script src="offline_audio_split.js" type="module"></script>
// Import the modules
import { audioBufferToWav, WorkletSynthesizer } from "../../src";
import { EXAMPLE_WORKLET_PATH } from "../examples_common";
import { BasicMIDI } from "spessasynth_core";
let sfFile: ArrayBuffer;
let parsedMIDI: BasicMIDI;
document
.querySelector("#midi_input")!
.addEventListener("change", async (event) => {
const input = event.target as HTMLInputElement;
// Check if any files are added
const file = input.files?.[0];
if (!file) {
return;
}
// Hide the input
input.style.display = "none";
const buffer = await file.arrayBuffer();
// Parse the MIDI to get its duration
parsedMIDI = BasicMIDI.fromArrayBuffer(buffer, file.name);
});
document
.querySelector("#sound_bank_input")!
.addEventListener("change", async (event) => {
const input = event.target as HTMLInputElement;
// Check if any files are added
const file = input.files?.[0];
if (!file) {
return;
}
// Hide the input
input.style.display = "none";
sfFile = await file.arrayBuffer();
});
// Extracts a stereo pair from the rendered buffer into a new AudioBuffer
function makeStereoBuffer(
rendered: AudioBuffer,
pairIndex: number
): AudioBuffer {
const buffer = new AudioBuffer({
numberOfChannels: 2,
length: rendered.length,
sampleRate: rendered.sampleRate
});
buffer.copyToChannel(rendered.getChannelData(pairIndex * 2), 0);
buffer.copyToChannel(rendered.getChannelData(pairIndex * 2 + 1), 1);
return buffer;
}
// Adds an audio element for a rendered stereo pair
function addAudioElement(buffer: AudioBuffer, label: string) {
const wavFile = audioBufferToWav(buffer);
const fileURL = URL.createObjectURL(wavFile);
const audio = document.createElement("audio");
audio.controls = true;
audio.src = fileURL;
const wrapper = document.createElement("p");
wrapper.append(document.createTextNode(label));
wrapper.append(audio);
document.querySelector(".example_content")!.append(wrapper);
}
document.querySelector("#render")!.addEventListener("click", async () => {
// Return if something hasn't been selected
if (sfFile === undefined || parsedMIDI === undefined) {
return;
}
// Create the rendering context
// Hertz
const sampleRate = 44_100;
const context = new OfflineAudioContext({
// 16 stereo channel pairs (Web Audio caps the channel count at 32)
numberOfChannels: 32,
sampleRate: sampleRate,
// Sample rate times duration plus one second
// (for the sound to fade away rather than cut)
length: sampleRate * (parsedMIDI.duration + 1)
});
// Add the worklet
await context.audioWorklet.addModule(EXAMPLE_WORKLET_PATH);
// Here we disable the event system to as it's unnecessary
const synth = new WorkletSynthesizer(context, {
eventsEnabled: false
});
// Merge all the channel outputs into a single multichannel node:
// Channel1L, Channel1R, ..., Channel16L, Channel16R
const merger = synth.getMergedOutput();
merger.connect(context.destination);
// Start the offline render
await synth.startOfflineRender({
soundBankList: [{ bankOffset: 0, soundBankBuffer: sfFile }],
midiSequence: parsedMIDI,
loopCount: 0
});
// Await sf3 decoder
await synth.isReady;
// Get the name
const midiName = parsedMIDI.getName();
// Show progress
const showRendering = setInterval(() => {
const progress = Math.floor(
(synth.currentTime / parsedMIDI.duration) * 100
);
document.querySelector("#message")!.textContent =
`Rendering "${midiName}"... ${progress}%`;
}, 500);
// Start rendering the audio
const outputBuffer = await context.startRendering();
clearInterval(showRendering);
document.querySelector("#message")!.textContent = "Complete!";
// Add each channel as its own audio element
for (let channel = 0; channel < 16; channel++) {
addAudioElement(
makeStereoBuffer(outputBuffer, channel),
`Channel ${channel + 1}`
);
}
});
Instead of connecting the synthesizer directly to the destination, we call getMergedOutput and connect the returned
ChannelMergerNode to the OfflineAudioContext destination. This layers all the channel outputs into a single
multichannel buffer:
After rendering, we extract each stereo pair from the rendered buffer and convert it to a wave file.
Note that the OfflineAudioContext is created with 32 channels (16 stereo channel pairs).
These channel outputs are the dry signal, intended for visualization only.
The main output (including the system and insertion effects) is not included, as Web Audio caps the number of channels at 32.
For more info about writing WAV files, see audioBufferToWav.